

Vanquisher
VANQUISHER
Vanquishers utilize tech casting and swordsmanship to defeat their opponents.
BONUS PROFICIENCES
When you choose this practice at 3rd level, you gain proficiency armstech's tools, medium armor, martial melee weapons, and martial electroweapons, and martial fuse weapons.
CLOSE THE GAP (VANQUISHER)
For your first two levels of combat, roll for movement. Passing this check allows you to begin attacking your opponent immediately. Failing forfeits your basic attacks from your melee weapon, but grants advantage on your second roll. Until 2 rounds have ended or you have rolled a successful movement roll, you may only attack with your tech casting ability.
TECH CASTING
You learn 4 Tech Casting Abilities of your choice, and you learn more at higher levels, as shown in Tech Casting (Link). You may not learn a tech casting ability of a level higher than your maxtech casting level, and you may learn a tech casting ability at the same time you learn its prerequisite.
TECH COUPLING
Starting at 7th level, you can utilize At-Will Tech Casting attacks as your bonus action.
TECH PROWESS
When you reach 15th level, you have fully learned how to blend tech casting with your weapon strikes. When you use your action to cast a force power, you can use your Kinetic Combat and any Tech Casting Ability you have learned as a bonus action.
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BALANCED COMBATANT
At 20th level, you have perfectly balanced tech casting and your martial abilities. Your Dexterity and Wisdom or Strength scores (your choice) increase by 2. Your maximum for those scores is now 22. Additionally, once per turn, when you would roll a Kinetic Combat Damage Die, you can instead choose the maximum.
