Engineer
While some fighters swing a blade with uncanny finesse or strength, and others channel unique anomalies of weaponry, some turned their skill sets towards technological and alchemical studies. Engineer's specialize in the creation of mechanical suits and other tech elements to assist themselves or others in their tasks, as long as money is involved. They can build large robotic bodies that they can then pilot in order to gain extra leverage on the battlefield or they might be adept at creating, maintaining vehicles of all shapes and sizes.
QUICK BUILD
You can make an Engineer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution. Suggested Backgrounds: Academic, Cargo-Runner, Cybernetic, Junker, Miner, Pirate, Scientist, Tech Expert, or Terraformer.
Engineer Class Features
Here you will find an explanation of all Engineer features. This is a universal list of benefits given to all who play the class along with a summary of your equipment, hit points, and proficiencies. Below this section you will find your archetypes, which as a Engineer you may pick when you reach 3rd level.
Audiotech
Those engineers who choose the Audiotech Engineering focus on using a specially modified instrument to use music to assist their allies and disrupt their enemies.
Safeguard
Those engineers who choose the Safeguard Engineering focus on the ability to work with hard metals and electronic shielding to construct and enhance all types of personal armor.
munitions
Those engineers who choose the Munitions Engineering discipline focus on the skill of constructing and modifying blasters, vibroweapons.