Savant
A true savant is never satisfied. They are always seeking out a new answer to a new question. This often goes hand-in-hand with seeking a life of adventure, to explore new, hidden areas, or accompany those that do. The life of a savant often times begins in the mundane, as a teacher or sage. Sometimes they serve as doctors, diplomats, or as officers in the military. For savants, mundane life is often too slow. When life becomes stagnant or when an answer cannot be found, the call to adventure rings louder. They will often go to ancient, forgotten, and often dangerous places to find something to quench their thirst for knowledge.
QUICK BUILD
You can make a Savant quickly by following these suggestions. First, make Intelligence your highest ability modifier, this will supplement both your utility and combat rolls. Suggested backgrounds are: Academic, Bio-Weaver, Diplomat, Doctor, Merchant, Pilot, Scientist, Synth-weaver, or Tech Expert.
Savant Class Features
Here you will find an explanation of all Savant features. This is a universal list of benefits given to all who play the class along with a summary of your equipment, hit points, and proficiencies. Below this section you will find your archetypes, which as a Savant you may pick when you reach 3rd level.
Diplomat
Diplomats study social and political sciences. Those savants who choose the diplomat archetype know how to best present themselves to manipulate the masses into doing their bidding or allow them and their allies to carry out their business without impediment. They also understand the importance of self-preservation for a political figure.