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Skills and abilities

When players encounter an obstacle or want to try something in Sentarin they often need to make an ability check. For 5e skills, this means rolling a 1d20 and adding the player’s skill modifier. If the player is proficient in a skill they also get to add their proficiency modifier. Proficiency essentially means you have training in this skill.

When a player rolls a 1d20 for a skill check, that check is then compared to the difficulty of the task. Difficulties are set by the DM or the DnD guides, depending on the situation. If you’re a DM and need to make a quick approximation of the difficulty class (DC) for something, you can use the list below as a reference:

  • Very Easy – DC 5

  • Easy – DC 10

  • Medium – DC 15

  • Hard – DC 20

  • Very Hard – DC 25

  • Nearly Impossible – DC 30

Strength

This measures how physically strong you are. You can use this in a number of applications such as pushing, pulling, lifting, or breaking through something. Strength skills include: 

Athletics measures your ability endure handle physically demanding situations.

Dexterity

This measures how physically nimble you are. You can use this in a number of applications which require you to be agile. Dexterity skills include: 

Acrobatics measures your ability to remain standing in precarious situations. 

Piloting measures your ability to maneuver vehicles when faced with tricky situations. 

Sleight of Hand measures your ability to perform an act of physical trickery. 

Stealth measures your ability to conceal yourself, slip away, or sneak up on someone without being seen or heard.

Constitution

This measures health, stamina, and vital force. Constitution Checks Constitution checks are uncommon, and no skills apply to Constitution checks. A Constitution check can model your attempt to push beyond normal limits, however.

Intelligence

This measures your mental faculties, such as being able to recall facts, and absorb the information around you. Intelligent skills include: 

Anomalous Intuition measures your ability to remember lore about the nature of anomalies. 

History measures your ability to remember historical events. 

Investigation measures your ability to seek out clues and make deductions based off those clues. 

Nature measures your ability to remember information about terrain, plants and animals, the weather, and natural cycles.

Programming measures your ability to understand and work with complex coding in machines. 

Religion measures your ability to remember lore and facts about various religions. 

S.T.E.M. measures your ability to draw facts on Science, Technology, Engineering, and Mathematics. Knowledge of these fields of study can be very beneficial in the universe at large.

Tinkering measures your ability to manufacturer and create various technology. 

Wisdom

This reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom skills include: 

Animal Handling measures your ability to judge how best to deal with animals both wild and domestic. 

Insight measures your ability to determine a persons true intention. 

Medicine lets you try to stabilize a dying companion or diagnose an illness.

Perception measures your general awareness of your surroundings and the keenness of your senses.

Charisma

This measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality. Charisma skills include: 

Deception measures your ability to judge how best to deal with animals both wild and domestic. 

Intimidation measures your ability to determine a persons true intention. 

Performance lets you try to stabilize a dying companion or diagnose an illness.

Persuasion measures your general awareness of your surroundings and the keenness of your senses.

Tool Kits

A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Proficiency with a tool allows you to add your Proficiency Bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool represents broader knowledge of its use.

Artisan's Tools

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

     Armormech's tools. Used to create and repair medium and heavy armor. 

     Armstech's tools. Used to create and repair blaster weapons and electro weapons. 

     Articer's tools. Used to create and repair fuse weapons. 

     Astrotech's tools. Used to create and repair droids. 

     Biotech's tools. 

     Brewer's tools. Used to create alcoholic beverages. 

     Carpenter's tools. Used to create furniture. 

     Cobbler's tools. Used to create shoes. 

     Cybertech's tools

     Jeweler's tools. Used to create jewelry. 

     Mason's tools. Used in stone working. 

     Painter's tools. Used for Painting. 

     Surveyor's tools. Used to create maps of various areas. 

     Synthweaver's tools. Used to create and repair light armor. 

     Tinker's tools. Used to create, repair, and invent many things. 

 

Biochemist's Kit
This kit includes all of the necessary components to create and house standard adrenals, medpacs, and stimpacs. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify adrenals, medpacs, and stimpacs. Also, proficiency with this kit is required to create adrenals, medpacs, and stimpacs.

Chef's Kit

This kit includes all of the necessary implements to prepare and serve food to up to six people. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify food. Also, proficiency with this kit is required to create field rations.

Demolitions Kit
This kit contains the appropriate equipment for disarming and setting explosives. It contains a plastic face guard and heavy duty gloves, as well as precision cutting and gripping tools, and various common components of grenades and mines. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to disarm or set an explosive.

Disguise Kit
This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance, in addition to a tool that lets them holographically mimic clothing. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

 

Forgery Kit
This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.

Gaming Set
This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.

     Chance cubes

     Holochess set

     Pazaak deck

     Sabaac Deck

Herbalism Kit
This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxins.

Mechanic's Kit
This kit contains all of the commonly required tools to make repairs on constructs, such as ships, speeders, and turrets. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to perform repairs or install ship upgrades.

 

Musical Instrument

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. Each type of musical instrument requires a separate proficiency.
 

Poisoner's Kit
A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

 

Security Kit
A security kit includes the tools and electronic components necessary to bypass electronic and mechanical locks. It includes sensor devices, a specialized comlink designed to detect silent alarms, a small le, a set of lockpicks, a small mirror mounted to an elongated handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

Slicer's Kit
Slicers used specialized computers and scramble keys, many built by the slicers themselves, to eke out a living in the digital world. These computers were carefully guarded and constantly modified and upgraded by the slicer, who rarely discussed its specs except with likeminded individuals. Complex access codes and even self-destruct mechanisms were often used to prevent a slicer's computer from falling into the wrong hands. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to hack into computers or bypass security.

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