

Warden
WARDEN
Those soldier who choose to become Wardens employ martial techniques passed down through generations. To a Warden, combat is an academic field, sometimes including subjects beyond battles. Not every soldier absorbs the lessons of history, theory, and artistry that are reflected in the Warden's Specialty, but those who do are well-rounded soldier of great skill and knowledge.
IMPROVED COMBAT MASTERY
When you choose this specialty at 3rd level, your tactical skill in combat improves, granting bonuses to your Combat Superiority.
ADDITIONAL GIMMICKS
You learn two additional gimmicks of your choice, and you earn more at higher levels, as shown in the Maneuvers Known column of the Warden Combat Mastery table.
ADDITIONAL MASTERY DICE
You have two additional mastery dice, and you earn more at higher levels, as shown in the Mastery Dice column of the Warden Combat Mastery table.
Additionally, your mastery dice become d6s. This die changes as you gain Soldier levels, as shown in the Combat Mastery column of the Warden Combat Mastery table.
STUDENT OF WAR
Also, at 3rd level, you gain proficiency with one type of artisan’s tools of your choice.
KNOW YOUR ENEMY
Beginning at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
-
Strength score
-
Dexterity score
-
Constitution score
-
Armor Class
-
Current hit points
-
Total class levels (if any)
-
Soldier class levels (if any)
WARDEN COMBAT MASTERY
SIGNATURE GIMMICK
At 10th level, you choose a gimmick as your signature maneuver. Whenever you use that gimmick, you can roll a d4 and use it instead of expending a Mastery Dice. You may only use this feature once per turn.
RELENTLESS
Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.
GREATER SIGNATURE GIMMICK
At 18th level, you can choose a second signature gimmick. Additionally, when you use your signature gimmick, you can roll a d6 instead of a d4.
